Ронан
Автор: Сиреневенький Император
Раса: Астартес, Класс: Штурмовик Стражей Шторма
Принципиальный добрый
Инвентарь:
Mark VI "Corvus" Astartes Power Armour
Astartes chainsword [Melee, 1d10+3 R, 4, Balanced, Tearing, 10 kg]
Astartes bolt pistol [Pistol, 30m, S/3/–, 2d10+5 X, 5, 14, Full, Tearing, 5.5 kg]
1 Astartes frag grenades [Thrown, SBx3, S/–/–, 2d10 X, 0, Blast (5), 0.8kg]
3 Astartes krak grenades [Thrown, SBx3, S/–/–, 3d10+4 X, 6, 0.8kg]
Astartes combat knife [Melee, 1d10+2 R, 2, 2 kg]
Astartes jump pack [50 kg]
Allows for a safe, guided fall from any height, and any number of short jumps. Such jumps allow the Battle-Brother to double his Base Movement and travel in any direction without regard for obstacles. For all other purposes, he counts as having taken the appropriate Movement action. He must land by the end of his Turn. Alternatively, the pack can use maximal thrust to duplicate the Flyer (12) trait for up to a minute before the turbines require a minute to cool.
Victory Scripture [Chapter trapping, 50 kg ]
+2 WS when fighting an enemy in single melee combat
Repair cement [ 0.5 kg ]
Application takes one round
1 Astartes Nova Grenade [Thrown SBx3 S/–/– 1d10 E 0 Blast(3) 0.8kg 15 req]
Combi Tool [1kg, 15req]
Data Slate [0.5kg, 5req]
Auspex [0.5kg, 12req]
Навыки:
NAME: RONAN
CHAPTER: STORM WARDENS
SPECIALTY: ASSAULT MARINE
CHAPTER DEMEANOUR: ASPIRE TO GLORY
PERSONAL DEMEANOUR: STOIC
RANK: THE FIRST
WS 49 = 18 +30
BS 45 = 15 +30
Str 54 = 19 +30 + 5 (Chapter)
T 45 = 15 +30
Ag 65 = 20 +30 + 10 (Armor) + 5 (Simple)
Int 46 = 16 +30
Per 42 = 12 +30
WP 44 = 14 +30
Fel 40 = 10 +30
Mark VI "Corvus" Power Armour
Armour Points: 7/10, 8 (R Arm), +1 AP (All, history)
Special:
1. Mk5 Right shoulder pad
2. Pristine Condition: +1 AP to all locations up until the wearer suffers any injury, or becomes dirty in any other way, then a –3 Initiative penalty, until the armour can be repaired and cleaned.
Agility Bonus: +10
Improved Auto-Senses: +15 to Perception tests (+25 with Hightened Senses)
WOUNDS
Total: 25 (23 + 2 Chapter) Current: 25 Fatigue: 0
FATE POINTS
Total: 3 Current: 3
MOVEMENT
Half:6m Full:12m Charge:18m Run:36m
Strength Bonus: 12 = 5х2+2
Toughness Bonus: 10 = 5х2
Skills: Awareness, Ciphers (Chapter Runes), Climb, Dodge, Common Lore (Adeptus Astartes, Imperium, War, Deathwatch), Concealment, Drive (Ground Vehicles), Intimidate, Literacy, Navigation (Surface), Pilot (Personal), Scholastic Lore (Codex Astartes), Silent Move, Speak Language (High Gothic, Low Gothic), Tactics (Choose one), Tracking, Forbidden Lore (Xenos), Survival, Tracking.
Talents: Ambidextrous, Astartes Weapons Training, Bulging Biceps, Heightened Senses (Hearing, Sight), Killing Strike, Nerves of Steel, Quick Draw, Resistance (Psychic Powers), True Grit, Unarmed Master, Deathwatch Training Talent, Swift Attack Traits: Unnatural Strength (x2), Unnatural Toughness (x2)
++ XP COSTS ++
>> 12000-13000
Tech-Use 800
Ag simple 200
Storm Wardens Solo Mode Ability: Thunder’s Call
>>Once per combat as a Free Action, a Battle-Brother of the Storm Wardens Chapter may issue a Thunder’s Call against any single enemy which can both see and hear him (though it need not be able to understand his language). As long as the Battle-Brother takes no Actions other than melee attacks against the target or moving him into melee with the target, and none of his allies attack the target, he gains +10 to Weapon Skill Tests against it. In addition, as long as the Battle-Brother is engaged in melee combat with the target, it suffers –10 to make attacks against anyone but the Storm Warden and must pass a Challenging (+0) Agility Test to move away.
This ability lasts until either the target is dead or withdraws from combat (i.e. it retreats and combat ends) or the BattleBrother withdraws from combat.
Assault Marine Special Ability: Wings of Angels
>>The Assault Marine may add 20 metres the movement rate of his Jump Pack with a successful Challenging (+0) Pilot (Personal) Test. When making a Charge whilst using this ability, the Space Marine adds an additional 1d5 Damage to any melee attacks. This ability only functions when in Solo Mode.
Внешность:
Жители топей Сакриса похожи друг на друга. У них белая кожа - закрытое синими тучами солнце не дает загара. Они сильны и выносливы - другие не выживают. Все они, так или иначе, родственники друг другу, даже столетиями враждовавшие кланы когда-то смешивали кровь. Быть может, в том числе и поэтому, воины племен Сакриса перед боем и ритуалом раскрашивают лица. Чтобы обрести частичку индивидуальности?
Ронан, как и другие его соплеменники, высок, белокож, подвижен. У него запоминающийся взгляд. Будто его серо-голубые глаза смотрят одновременно на тебя, сквозь тебя и внутрь себя. Кроме взгляда Ронан отличается отсутствием шрамов на теле. Ни разу еще его противник, а таких было много, не коснулся своим оружием его плоти.
Корвин
Автор: Доминик
Раса: Raven Guard Space Marine, Класс: Assault Marine
Принципиальный нейтральный
Инвентарь:
Astartes power armour,
Astartes bolt pistol,
3 Astartes frag grenades,
3 Astartes krak grenades,
Astartes combat knife,
Astartes chainsword,
Astartes jump pack.
repair cement,
Chapter Trapping - Helmet PIcter
Талисман - автопистолет с аквиллой.
Requisition (50|50):
2x Astartes Assault Shotgun 2x7=14 (Clips: 15|20 x 15|20)
6x Shells clips for Assault Shotgun N|A
Cameleoline Cloak 20
2x Stummer 2x5=10
Metal Storm Rounds 5
Astartes krak grenade 1
Навыки:
NAME: CORVIN
CHAPTER: RAVEN GUARD
SPECIALTY: ASSAULT MARINE
CHAPTER DEMEANOUR: SONS OF NIGHT
PERSONAL DEMEANOUR: CALCULATING
RANK: THE FIRST
b]ARMOUR
Mark VI "Corvus" Power Armour
Armour Points: 7/10
Special:
1. Blood of the Enemy: Fear Rating 1 против врагов.
2. A Hero's Shame: +5 к WS и BS, -10 к Command Tests.
Agility Bonus: +10
Improved Auto-Senses: +15 to Perception tests (+25 with Hightened Senses)
WS 46 = 11 + 30 + 5(Power A)
BS 49 = 14 + 30 + 5(Power A)
Str 42 = 12 + 30
T 47 = 17 + 30
Ag 61 = 16 + 30 + 5 (Chapter) + 10 (Armor)
Int 41 = 11 + 30
Per 49 = 14 + 30 + 5 (Chapter)
WP 41 = 11 + 30
Fel 40 = 10 + 30
WOUNDS
Total: 22
Current 22
Fatigue 0
FATE POINTS
Total: 3
Current 3
MOVEMENT
Half:6m Full:12m Charge:18m Run:36m
Strength Bonus: 10 = 4х2+2
Toughness Bonus: 8 = 4х2
Skills:
Awareness,
Ciphers (Chapter Runes),
Climb,
Dodge,
Common Lore (Adeptus Astartes, Deathwatch, Imperium, War),
Concealment,
Drive (Ground Vehicles),
Intimidate,
Forbidden Lore (Xenos)
Literacy,
Navigation (Surface),
Pilot (Personal)
Scholastic Lore (Codex Astartes),
Shadowing (Basic)
Silent Move,
Speak Language (High Gothic, Low Gothic),
Tactics (Recon and Stealth) +10
Tracking.
Talents:
Ambidextrous,
Astartes Weapons Training,
Bulging Biceps,
Guerella Training
Heightened Senses (Hearing, Sight),
Killing Strike,
Nerves of Steel,
Quick Draw,
Resistance (Psychic Powers),
Swift Attack
True Grit,
Two-weapon Wielder (Ballistic)
Wings of angels
Unarmed Master.
Traits:
Unnatural Strength (x2),
Unnatural Toughness (x2).
++ XP COSTS ++
>> 12000-13000
Guerella Training 400
Two-weapon Wielder (Ballistic) 500
Tactics (Recon and Stealth) +10 300
Raven Guard Solo Mode Ability:
Master of the Shadows
Type: Passive
Required Rank: 1
Effects: The Raven Guard excel at covert operations, opting for the more subtle approach over an all-out assault. Millennia of training and refining their guerilla tactics have made them masters of blending into the shadows and striking when their opponent least expects it. When the Battle-Brother is in solo mode, he may re-roll any failed Concealment, Shadowing and Silent Move Tests.
Improvement: At Rank 3 or above, all attacks made by the Battle-Brother against surprised targets gain a +2 to Armour Penetration. At Rank 5 or above, the Battle-Brother gains a +20 bonus to Concealment, Shadowing and Silent Move Tests. At Rank 7 or above, all attacks made by the Battle-Brother against surprised targets gain a +4 to Armour Penetration.
Raven Guard Attack Pattern:
Exploit Weakness
Action: Half Action
Cost: 4
Sustained: No
Effects: The Raven Guard use precise application of force to cripple their enemy. The squad works in concert to exploit the foe’s weaknesses and deliver potent, strategic blows. As a Half Action, any Battle-Brother in Support Range may single out an enemy. Until the beginning of that Battle-Brother’s next turn, all members of the Kill-team may re-roll damage rolls against that target (the second result must be taken). Only one target may be singled out at a time.
Improvement: At Rank 5, singling out a target becomes a Free Action.
Raven Guard Defensive Stance:
Evasive Manoeuvres
Action: Full Action
Cost: 3
Sustained: Yes
Effects: Battle-Brothers of the Raven Guard favour agilely avoiding their opponent’s main attack over a stalwart defence. All Battle-Brothers in Support Range no longer trigger the effects of Overwatch from an enemy. In addition, Battle-Brothers in Support Range gain a +20 bonus to all tests to avoid Pinning.
Improvement: At Rank 3, all Battle-Brothers in Support Range are immune to the effects of Pinning.
Внешность: