[35] WS: 20 (base) +15 (roll)
[70] BS: 20 (base) +17 (roll) +3 (regiment) +5(career) +15 (advances) +10 (Bonus)
[35] S: 20 (base) +15 (roll)
[35] T: 20 (base) +15 (roll)
[54] Ag: 20 (base) +16 (roll) +3 (regiment) +15 (advances)
[36] Int: 20 (base) +14 (roll) +2 (regiment)
[35] Per: 20 (base) +15 (roll)
[39] WP: 20 (base) +16 (roll) +3 (regiment)
[25] Fel: 20 (base) +8 (roll) -3 (regiment)
[Wounds]: 8(career)+5(roll)+0(regiment)= 13
[Fate Points]: 3(roll)
[Aptitudes]:
Weapon Specialist: Ballistic Skill, Agility, Fellowship, Fieldcraft, Finesse, Weapon Skill.
Sharpshooter: Agility, Ballistic Skill, Fellowship, Finesse, Offence, Perception
[Skills]:
(regiment) Common Lore (Imperial Creed), Common Lore (Imperium), Linguistics (Low Gothic), Operate (Aeronautica), Operate (Surface), Tech-Use
(career) Athletics, Navigate (Surface), Common Lore (Imperial Guard, War)
(advances) Dodge +10, Stealth +10, Acrobatics +10
[Talents]:
(regiment) Catfall, Hatred (Mutants), Nerves of Steel, Rapid Reaction
(career) Rapid Reload, Weapon Training (Low-Tech, Las, Plasma)
(advances) Plasma Weapon Expertise, Marksman, Crack Shot, Plasma Weapon Mastery, Ranged Weapon Expert(Plasma), Ambush, Leap Up, Hip Shooting, Drop Trooper, Lightning Reflexes, Stealth Sniper, Mighty Shot, Target Selection
[Comrade Advances]:
Armsman, Spotter, Pinpoint guidance
TRAITS:
Blessed Ignorance: Imperial citizens know that the proper ways of living are those tried and tested by the generations that have gone before. Horror, pain, and death are the just rewards of curiosity, for those that look too deeply into the mysteries of the universe are all too likely to find malefic beings looking back at them. Their wise blindness imposes a –5 penalty on all Forbidden Lore (Int) Tests.
Demolitionists: Due to their training and experience, characters from a demolitionists regiment gain an additional +10 bonuses to Tech-Use Tests made for the Demolitions special use of the Skill.
Advances
Weapon Specialist (0-2500, no bonus)
Ag Simple 100xp
BS Simple 100xp
BS Intermediate 250xp
BS Trained 500xp
Plasma Weapon Expertise 450xp
Marksman 300xp
Crack Shot 300xp
Dodge 200xp
Stealth 100xp
Stealth +10 200xp
Weapon Specialist (2500-5000, +5 BS)
Ag Intermediate 250xp
Plasma Weapon Mastery 600xp
Ranged Weapon Expert(Plasma) 400xp
Ambush 200xp
Leap Up 200xp
Armsman 250xp
Hip Shooting 300xp
Drop Trooper 300xp
Weapon Specialist (5000-7500, +5 BS)
Ag Trained 500xp
Lightning Reflexes 200xp
Stealth Sniper 300xp
Mighty Shot 600xp
Target Selection 400xp
Dodge +10 400xp
Acrobatics 100xp
Sharpshooter (7500-8500, no bonus)
Spotter 300xp
Pinpoint guidance 500xp
Acrobatics +10 200xp