Casting Time: 1 action
Range: 30 feet
Components: V, S, M (a pinch of pow dered iron)
Duration: Concentration, up to 1 minute
You cause a creature or an object you can see within
range to grow larger or smaller for the duration. Choose
either a creature or an object that is neither w orn
nor carried. If the target is unwilling, it can make a
Constitution saving throw. On a success, the spell
has no effect.
If the target is a creature, everything it is w earing and
carrying changes size with it. Any item dropped by an
affected creature returns to norm al size at once.
Enlarge. The target’s size doubles in all dim ensions,
and its weight is multiplied by eight. This growth
increases its size by one category—from M edium to
Large, for example. If there isn’t enough room for the
target to double its size, the creature or object attains
the maximum possible size in the space available.
Until the spell ends, the target also has advantage on
Strength checks and Strength saving throws. The
target’s w eapons also grow to match its new size. W hile
these weapons are enlarged, the target’s attacks with
them deal 1d4 extra damage.
Reduce. The target’s size is halved in all dim ensions,
and its weight is reduced to one-eighth of normal. This
reduction decreases its size by one category—from
M edium to Small, for example. Until the spell ends,
the target also has disadvantage on Strength checks
and Strength saving throws. The target’s weapons also
shrink to match its new size. W hile these w eapons are
reduced, the target’s attacks with them deal 1d4 less
damage (this can’t reduce the damage below 1).