Навыки
Н`еклик ,male, half elf, LE
35 лет.
Class lvl: monk 7/swashbuckler 3
Deity:
Domain:
STR 10 [+0] = 10
DEX 16[+3]=16
CON 14 [+2]= 14
INT 18 [+4] = 16 +2 level
WIS 10 [+0]=10
CHA 8 [-1] = 8
ОПЫТ: ххх/1000
HD: (1d10 swashbuckler) + (7d8 monk) + (2d10 swashbuckler)
HP: (10+4+4+4+4+4+4+4+5+5) +10 = 58
Initiative: +3
Speed: +20 ft
AC: 23(24) = 10 base +3 Dex+2 monk + 4 Int +4 ench AC (+1 Dodge)
Touch: 19 =10 base +3 Dex+2 monk + 4 Int
Flatfooted: 20 = 10 base + 2 monk + 4 Int +4 ench AC
Attack options:
BAB: +8/+3= +5 (monk) +3 (swb)
Base melee: +11/=6 = +8 base +3 Dex
Unarmed: +13/+8=+11 base +1 trait +1 feat (2d6+4/x2)
Flurry of blows: +12/+12/+7
damage: 2d6 + 4/ stunning fist DC 10+3+4=17
Kama: +11 = +11 base +1 feat -1 trait(1d6+4/x2)
Languages: automatic (Common, Elf) +4 bonus
Common, Elven + Undercommon, Dwarven, Goblins, Draconic
Saves:
Fort:+10 = +5 monk +3 swb +2 Con
Ref: +10 = +5 monk +1 swb +3 Dex + 1 Grace
Will: +6 = +5 monk +1 swb +0 Wis (+2 vs enchantment spells,+2 vs enchantment from monk)
Skills:
Climb (Str) +8 = +8 rank +0 str
Escape Artist (Dex) +11 = +8 rank +3 dex
Hide (Dex) +15 = +10 rank +3 dex + 2 feat
Jump (Str) +7 = +5 rank +0 str +2 synergy
Move Silently (Dex) +15 = +10 rank +3 dex + 2 feat
Sense Motive (Wis) +5 = +5 rank +0 wis
Spot (Wis) +10 = +10 rank +0 wis
Listen (Wis) +10 = +10 rank +0 wis
Tumble (Dex) +13 = +8 rank +3 dex +2 synergy
Balance (Dex) +13 = +8 rank +3 dex + 2 synergy
Craft (pottery)(Int)+8 = +4 rank + 4 int
Profession(potter)(Wis)+4 = +4 rank + 0 wis
Craf (caligrafy)(Int)+7 = +3 rank + 4 int
Monk:
Skill Points at Each Additional Level: 7,7,7,7,7,7,7=49
Swashbuckler
Skill Points at 1st Level: (4 + Int modifier) × 4 = 28
Skill Points at Each Additional Level: 8,8=16
Race feats:
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Traits:
Brawler:
+1 to unarmed attacks and grapple checks
- 1 to all other attacks
Flaws:
Shaky: -2 to all ranged attacks
Murky eyed: 2 chance to miss if concealment
Feats:
Monk:
bonus feat(monk) Stunning fist (7 раз в день) You must declare that you are using this feat before you make your attack roll (thus, a failed attack roll ruins the attempt). Stunning Fist forces a foe damaged by your unarmed attack to make a Fortitude saving throw (DC 10 + 1/2 your character level + your Wis modifier), in addition to dealing damage normally. A defender who fails this saving throw is stunned for 1 round (until just before your next action). See glossary (page 313) for effects of being stunned. You may attempt a stunning attack once per day for every four levels you have attained (but see Special), and no more than once per round. Constructs, oozes, plants, undead, incorporeal creatures, and creatures immune to critical hits cannot be stunned.
Bonus feat 2 - deflect arrows
Bonus feat 6 - improved trip
flury of blows - When unarmored, a monk may strike with a flurry of blows at the expense of accuracy. When doing so, she may make one extra attack in a round at her highest base attack bonus, but this attack takes a –2 penalty, as does each other attack made that round. The resulting modified base attack bonuses are shown in the Flurry of Blows Attack Bonus column on Table 3–10: The Monk. This penalty applies for 1 round, so it also affects attacks of opportunity the monk might make before her next action. When a monk reaches 5th level, the penalty lessens to –1, and at 9th level it disappears. A monk must use a full attack action (see page 143) to strike with a flurry of blows.
improved unarmed strike
evasion
Still mind - +2 bonus on saving throws against spells and effects from the school of enchantment, since her meditation and training improve her resistance to mind-affecting attacks.
Ki Strike
Ki (magic)
slow fall (30 ft)
Purity of body - At 5th level, a monk gains control over her body’s immune system. She gains immunity to all diseases except for supernatural and magical diseases (such as mummy rot and lycanthropy).
Wholeness of body 7x2=14 hp healing
AC Bonus (Ex): A monk is highly trained at dodging blows, and she has a sixth sense that lets her avoid even unanticipated attacks. When unarmored and unencumbered, the monk adds her Wisdom bonus (if any) to her AC. In addition, a monk gains a +1 bonus to AC at 5th level. This bonus increases by 1 for every five monk levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level). These bonuses to AC apply even against touch attacks or when the monk is flat-footed. She loses these bonuses when she is immobilized or helpless, when she wears any armor, when she carries a shield, or when she carries a medium or heavy load.
SWB:
Weapon finesse
Grace +1
Insightful Strike - int bonus to damage
Взято:
bonus feat(flaw) - Backstab (DR340 p86) -You may make an Attack of Opportunity against an opponent that you flank who attacks a target other than you.
bonus feat(flaw) - Dodge
1 lvl Kung Fu Genius - int bonus to monk
3 lvl Weapon focus (Kama)
6 lvl Weapon focus (Unarmed strike)
9 lvl Stealthy
Инвентарь
Body Slot Items:
Arms: Bracers of armor +4 - +4 enhancement bonus to AC (16,000)
Body:
Face:
Feet: Leather boots (Explorer`s outfit)
Hands: Gloves (Explorer`s outfit)
Head:
Legs: Leather breeches (Explorer`s outfit)
Ring (right hand): Ring of invisibility Invisibility at will (20,000)
Ring (left hand):
Shoulders:
Throat: Cloak (Explorer`s outfit)
Torso: Shirt with jacket (Explorer`s outfit)
Waist: Monk’s belt (13,000) : This simple rope belt, when wrapped around a character’s waist, confers great ability in unarmed combat. The wearer’s AC and unarmed damage is treated as a monk of five levels higher. If donned by a character with the Stunning Fist feat, the belt lets her make one additional stunning attack per day. If the character is not a monk, she gains the AC and unarmed damage of a 5th-level monk. This AC bonus functions just like the monk’s AC bonus.
Weapons:
Metalline kama +1 (21002)
Goods:
Backpack (2 gp) (2 lbs):
- Rope, silk (50 ft.) (10 gp) (5 lbs).
- Explorer`s outfit (10 gp) (8 lbs).
- Bedroll (1 sp) (5 lbs).
Waist:
- Flint and steel (1 gp) (0 lbs).
- Flask (3 cp) (1.5 lbs).
Pouch, belt (empty) 1 gp 1/2 lb
Home:
Hammer 5 sp 2 lb.
Chest (empty) 2 gp 25 lb.
Ink (1 oz. vial) 8 gp *5
Inkpen 1 sp
Lock Good 80 gp
Artisan’s tools MWK, 55 gp 5 lb.
Caltrops 1 gp 2 lb.*5
Money:
Income:
28,000 gp
Outcome:
21002 +2+10+10+ 1+2+40+80+55+5= 21208 gp
Saldo:
6793 gp