Sheryl Brooke
Автор: |
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Kyra |
Раса: |
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Человек |
Класс: |
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The Journalist |
Мировоззрение: |
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Нейтральный |
Reason: | | +2 [+0] |
Passion: | | 0 [+0] |
Might: | | -1 [+0] |
Luck: | | +1 [+0] |
Affinity: | | +1 [+0] |
Внешность
Gender: woman Clothing: worn suit Face: vibrant Eyes: probing Body: bony ссылка
Характер
История
Шерил приехала из Питтсбурга за статьёй (а если повезёт, то и не одной) об "индустриальном чуде Мэнли". О странностях усадьбы она не знала до самого прибытия в город.
Навыки
Familiar With Deadlines: You gain +1 to rolls when you Act Under Pressure. Nose for news: You gain a +2 bonus from clues, instead of the normal +1. Locks Are Suggestions: You may spend a point of Lore to get quickly and quietly into or out of any mundane place.
Инвентарь
• 4 Wealth. • A room in a boarding house (costs 1 Wealth per month). • A decent camera (unreliable). • A small sidearm (unreliable) • A couple of local gossips who are sometimes good for a story (+1ongoing with them) Trust: Father Luca (1), Brandon Jameson (2), Tommy Stone (2), Benjamin Blackwood (0)
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Tommy Stone
Автор: |
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Redrick |
Раса: |
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Человек |
Класс: |
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The Detective |
Мировоззрение: |
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Нейтральный |
Reason: | | +2 [+0] |
Passion: | | +2 [+0] |
Might: | | +2 [+0] |
Luck: | | -1 [+0] |
Affinity: | | -1 [+0] |
Внешность
Gender: male Clothes: rumpled suit Face: rugged Eyes: sleepy Build: lanky
Характер
История
Trust: +2 Brandon Jameson; +1 Father Luca; +1 Sheryl Brook; +1 Benjamin Blackwood
Навыки
Methodical: When you poke around, you may use roll+Reason instead of roll+Luck. On any success, you gain +1 clue.
Rough and Tumble: You’ve been in more than a few fights. You gain +1 Might. You also get a set of brass knuckles, a blackjack, sap, or some other small bit of handheld nastiness for dealing with trouble.
Инвентарь
• 2 Wealth. • A medium sidearm. • A cheap change of cloth. • A cheap automobile (unreliable). • A contact in the community (you choose who they are). • Brass knuckles (from Rough and Tumble move).
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Brandon Jameson
Автор: |
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Uncle Arthy |
Раса: |
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Человек |
Класс: |
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The Doctor |
Мировоззрение: |
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Нейтральный |
Reason: | | +2 [+0] |
Passion: | | +2 [+0] |
Might: | | 0 [+0] |
Luck: | | 0 [+0] |
Affinity: | | -1 [+0] |
Внешность
Gender: Male Clothing: Outdated fine Face: Gaunt Eyes: Sharp Build: Rangy
Характер
История
Навыки
Medical Training You are a trained physician capable of dealing with cuts, scrapes, and broken bones. You may [roll+stock] to treat injuries. You may use any medical supplies with [roll+reason].
See Physical Wellness (p. 29) for details.
Forensic Expert When you Poke Around corpses, you may use [roll+reason] instead of [roll+luck]. On a 7+, you gain 1 clue in addition to anything else. You also gain +2 to Puzzle Things Out about causes of death, and anatomy related questions.
Doctor’s Office You have a small home with a clinic where you can treat patients. You have a loyal assistant (Jane). You have a stock of pharmaceuticals and other medical supplies on hand to treat people. You earn d6 Wealth per month it is in operation.
Lore move — Emergency Triage You may quickly attempt to heal a wounded person in any situation.
[roll+luck] 10+: Heal 2 segments. 7–9: Heal 1 segment. On a 6 or less: You may choose to either not heal or heal 1 segment. If you choose the latter, the Keeper gains 1 hold to use as a a hard move at any time.
Инвентарь
Lore: 1
Shock: 1 (Startled)
Wealth: [7]
Medical bag: stock of medical supplies [9]
.38 revolver (short, 2 harm, reload, loud)
Reference Library (+1 Reason for one topic, you choose, when used requires d6 hours) Topic — later...
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Benjamin Blacкwood
Автор: |
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Draag |
Раса: |
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Человек |
Класс: |
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The Heir |
Мировоззрение: |
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Принципиальный нейтральный |
Reason: | | +1 [+0] |
Passion: | | +1 [+0] |
Might: | | -2 [+0] |
Luck: | | +2 [+0] |
Affinity: | | +1 [+0] |
Внешность
Молодой, со спутанными вихрастыми волосами, в круглых очках, полинявшей шляпе, явно не один раз падавшей в лужу, блестящие глаза, нескладно-угловатое телосложение. (man, clothes: worn casual, face: friendly, eyes:bright, build:angular)
Характер
История
Единственный сын одинокой матери со всеми вытекающими. Вырос, выучился, пошел работать (клерком) - всё чтобы сделать приятное мамочке. Всю жизнь любил детективные романы. Дружелюбен, но наивен и не знает, как вести себя с людьми. Новость о смерти матери застала его в рабочей поездке, и когда он попал домой, то всё было уже разрешено. Хорошо - он не знал ни куда себя девать, ни что делать, ни как вообще дальше жить - без причины, без стержня, которым для него была она. Письмо дядюшки Джона оказалось как нельзя кстати - оно стало причиной, которой отчаянно не хватало. Приехать. Посмотреть дом. Понять, кто такой этот самый дядя Джон, про которого он почти не слышал.
Навыки
Ancestral Home: You have a large, crumbling, remote manor that has seen better days. It is filled with an assortment of oddities your ancestor collected. It is weird. You may Poke Around the old place once per day. On a 7+, you may choose to find one good item of your choice or two clues (or choose from the normal choices). On 6 or less, the Keeper may Hold 2 to use as Hard Moves. (If you don’t initially choose this, then the house is still tied up in probate, boarded up, and so on. You can’t use it. Sorry.)
Certainty: You are certain there is some reasonable explanation for the weirdness you witness. You aren’t delusional, you know strange things exist. You just know they must have logical underpinnings to them. Reduce any shock taken by 1.
Your Lore Move is Lucky: You may spend a point of Luck to turn any partial success into success. Works for other characters within shouting distance, provided you trust them (+1 and better)
Инвентарь
1d6 wealth
trust fund (1d6/month) the only friend of the departed relative
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Father Luca
Автор: |
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bakamore |
Раса: |
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Человек |
Класс: |
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The Devout |
Мировоззрение: |
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Принципиальный добрый |
Reason: | | +1 [+0] |
Passion: | | +1 [+0] |
Might: | | -1 [+0] |
Luck: | | +2 [+0] |
Affinity: | | 0 [+0] |
Внешность
Gender: Man Clothing: Casual clothes Face: Calm Eyes: Peaceful Body: Slim
Характер
История
Навыки
Grace: You gain +1 to all Luck-related rolls. Place of Worship: You have a small church, synagogue, temple, or converted house where you tend to your flock. You have a room above it where you sleep and keep your personal effects. Of the congregation, you have ten loyal souls you can call upon as the situation demands. You earn d6 Wealth per month. Smite: You may spend a point of Lore to roll +luck instead of roll +might when you Take Control or Threaten.
Инвентарь
• 1d6 Wealth • Symbol of your faith (Chistian necklace) • Bible or other book of faith (Gospel of Thomas) • A cane • A relic (weird) handed down to you by your old mentor (Christian Cross of Red Wood)
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