Возвращение Рунных Владык [PF] | ходы игроков | Шаблон персонажа

 
DungeonMaster Wallfield
29.07.2019 22:53
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Primary stats:

Type: Humanoid (Human)
Size: Medium
Height: 61,023
Weight: 122,095
Speed: 30 ft.

Init: +3 (+3 dex) Perception: Normal +6

Defense Stats:

AC:15 (10 Primary +3 Dex +2 Wis)
FF:12 (10 Primary +2 Wis)
Tou:15 (10 Primary +3 Dex +2 Wis)

Fort: +4;Ref: +5;Will: +4

CMD: 17 (19 Trip)

HP: 11 (8 Monk +2 Con +1 FC)

Offense stats:

Unarmed:
Attack - +2 (0 BAB +2 Str)
Damage - 1d6 +2(+2 Str)

Flurry of Blows:
Attack - +1/1 (0 BAB +2 Str -1 TF)
Damage - 1d6 +2 (+2 Str)

Redirection/Trip:
Attack - +7 (2 Str +3 Dex +2 IT)
Effect - Trip, Sickend(1 Round), Ki Throw

Skills:

Acrobatics - 7
Escape Artist - 7
Perception - 6
Sense Motive - 6
Stealth - 7

Archetypes
Flowing Monk
Source Ultimate Combat pg. 1
The flowing monk is the wind and the river. He knows how the world flows, and forces his enemies to flow with it. Even the most powerful stone breaks under the graceful and persistent pressure of wind and water.

Monk of the Sacred Mountain
Source Advanced Player's Guide pg. 1
The monk of the sacred mountain finds strength and power in the earth beneath his feet. Rather than spinning though the battlefield with the fluid motion of the river, he roots himself to the ground, as immovable and unshakable as the stones of the mountain. A monk of the sacred mountain has the following class features.

Traits:
Bullied
Source Ultimate Campaign pg. 52 , Advanced Player's Guide pg. 1 , Second Darkness Player's Guide pg. 11
You were bullied often as a child, and you are now constantly ready to defend yourself with your fists when an enemy comes near. You gain a +1 trait bonus on attack of opportunity attack rolls made with unarmed strikes. Note that this trait does not grant the ability to make attacks of opportunity with your unarmed strikes— you must have a level in monk, the Improved Unarmed Strike feat, or some other similar power to gain the use of this character trait. However, that doesn’t prevent you from selecting this trait. You simply cannot make use of it until a later point if you do.

Greater Purpose
Source Ultimate Campaign pg. 57
You are convinced you’re alive to achieve a great purpose. You gain a +1 trait bonus on all saving throws to resist death effects and a +1 trait bonus on Constitution checks made to stabilize while dying.

Special qualities
AC Bonus (Ex) (+2): When unarmored and unencumbered, the monk adds his Wisdom bonus (if any) to his AC and his CMD. In addition, a monk gains a +1 bonus to AC and CMD at 4th level. This bonus increases by 1 for every four monk levels thereafter, up to a maximum of +5 at 20th level.

Flurry of Blows (Ex) (-1/-1): Starting at 1st level, a monk can make a flurry of blows as a full-attack action. When doing so he may make one additional attack using any combination of unarmed strikes or attacks with a special monk weapon (kama, nunchaku, quarterstaff, sai, shuriken, and siangham) as if using the Two-Weapon Fighting feat (even if the monk does not meet the prerequisites for the feat). For the purpose of these attacks, the monk's base attack bonus from his monk class levels is equal to his monk level. For all other purposes, such as qualifying for a feat or a prestige class, the monk uses his normal base attack bonus.

Unarmed Strike: At 1st level, a monk gains Improved Unarmed Strike as a bonus feat. A monk's attacks may be with fist, elbows, knees, and feet. This means that a monk may make unarmed strikes with his hands full. There is no such thing as an off-hand attack for a monk striking unarmed. A monk may thus apply his full Strength bonus on damage rolls for all his unarmed strikes.

Bonus Feat: At 1st level, 2nd level, and every 4 levels thereafter, a monk may select a bonus feat. These feats must be taken from the following list: Catch Off-Guard, Combat Reflexes, Deflect Arrows, Dodge, Improved Grapple, Scorpion Style, and Throw Anything. At 6th level, the following feats are added to the list: Gorgon's Fist, Improved Bull Rush, Improved Disarm, Improved Feint, Improved Trip, and Mobility. At 10th level, the following feats are added to the list: Improved Critical, Medusa's Wrath, Snatch Arrows, and Spring Attack. A monk need not have any of the prerequisites normally required for these feats to select them.

Redirection (Ex):(1/day, DC 13 (Half min 1 Round) At 1st level, as an immediate action, a flowing monk can attempt a reposition or trip combat maneuver against a creature that the flowing monk threatens and that attacks him. If the combat maneuver is successful, the attacker is sickened for 1 round (Reflex DC = 10 + 1/2 the monk’s level + monk’s Wisdom modifier to halve the duration), plus 1 additional round at 4th level and for every four levels afterward (to a maximum of 6 rounds at 20th level). The monk gains a +2 bonus on the reposition or trip combat maneuver check and the save DC for redirection increases by 2 if the attacker is using Power Attack or is charging when attacking him. The benefit increases to a +4 bonus and an increase of the saving throw by 4 if both apply.

Race:
+2 to One Ability Score: Human characters gain a +2 racial bonus to one ability score of their choice at creation to represent their varied nature.
Medium: Humans are Medium creatures and receive no bonuses or penalties due to their size.
Normal Speed: Humans have a base speed of 30 feet.
Bonus Feat: Humans select one extra feat at 1st level.
Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Languages: Common, Tien, Hon-La.

Feats:
Fury's Fall (Combat)
Source Cheliax, Empire of Devils pg. 26
You can use strength and agility to send foes crashing to the ground.
Prerequisites: Improved Trip.
Benefit: When making a trip attack, add your Dexterity bonus to your CMB.

Improved Trip (Combat)
Source PRPG Core Rulebook pg. 128
You are skilled at sending your opponents to the ground.
Prerequisites: Int 13, Combat Expertise. Ignored, Flowing monk - Bonus Feat
Benefit: You do not provoke an attack of opportunity when performing a trip combat maneuver. In addition, you receive a +2 bonus on checks made to trip a foe. You also receive a +2 bonus to your Combat Maneuver Defense whenever an opponent tries to trip you.
Normal: You provoke an attack of opportunity when performing a trip combat maneuver.

Improved Unarmed Strike (Combat)
Source PRPG Core Rulebook pg. 128
You are skilled at fighting while unarmed.
Benefit: You are considered to be armed even when unarmed—you do not provoke attacks of opportunity when you attack foes while unarmed. Your unarmed strikes can deal lethal or nonlethal damage, at your choice.
Normal: Without this feat, you are considered unarmed when attacking with an unarmed strike, and you can deal only nonlethal damage with such an attack.
Combat Trick

Ki Throw (Combat)
Source Advanced Player's Guide pg. 1
Your physical control and mastery of momentum allows you to throw enemies.
Prerequisites: Improved Trip, Improved Unarmed Strike.
Benefit: On a successful unarmed trip attack against a target your size or smaller, you may throw the target prone in any square you threaten rather than its own square. This movement does not provoke attacks of opportunity, and you cannot throw the creature into a space occupied by other creatures.
Special: A monk may gain Ki Throw as a bonus feat at 10th level. A monk with this feat can affect creatures larger than his own size by spending 1 ki point per size category difference.
Инвентарь
Weapon
Shot sword - 1d6
Shuriken - 1d2 (5)

Armor
-

Utility
Pathfinder kit
Outfit (Monk's)
Bell
Waterprof Bag
Calligraphy tools
Glowing ink (Vial)
Lantern (Hooded)
Oil 2 pint
Belt Pouch
1

Партия: 

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