WS 05
BS 00
S 10
T 25
Ag 40
Int 40 - Unnatural x2
Per 40 - Unnatural x2
WP 10
Fel 05
Movement: 3/6/9/18
Wounds: 12
Skills: Awareness (Per) +10, Concealment (Ag) +10, Dodge (Ag), Security (Ag) +10, Silent Move (Ag) +10, Tech-Use (Int) +10.
Talents: Binary Chatter, Data Thief†, Total Recall, Unremarkable.
Traits: Dark Sight, Machine (3), Size (Scrawny), Unnatural Intelligence (x2), Unnatural Perception (x2)
Armour: 3 (All)
Weapons: Small Manipulator Claw (1d5-2 I; Pen 0; Primitive).
Gear: Auspex, Long-Ranged Vox-Thief, Electro Grafts, Internal micro-bead (to receive/relay instructions only), MIU Interface Port, Stummer.
†Data Thief: The C.A.T.'s primary purpose is to gather and
store information, and it is remarkably adept at breaking
into computer systems, even ones not of human design, and
raiding them for information. By making a Security Test as
a Full Action, a C.A.T. can log into any computer system, and
then spend several minutes downloading everything available
within. The GM should determine how difficult it would be to
break into the system (the more alien the computer system, the
harder the Test would be); once the system has been cracked,
the C.A.T. needs to spend one full minute per level of Difficulty
downloading (for example, a Hard (–30) Security Test means
would take 3 minutes to fully download the data).