Ряд темплейтов и правил доступен тут в бесплатке http://www.safgang.ru/project.php?ID=AW#!/~/
Я попробую разобраться и купить платник, если смогу.
The first thing you need to do is pick a playbook. Unlike in D&D you can only have one person playing a playbook at one time, so you cannot have two people playing the same playbook.
If any of these playbooks pique your interest, you can look at the specifics of the playbooks here (http://apocalypse-world.com/ApocalypseWorld-playbooks.pdf https://www.mediafire.com/?3t1ixizq87uzz)
The characters are as follows
1. Angel: Medics. If you want everyone to love you, or at least rely on you, play an angel. Warning: if things are going well, maybe nobody will rely on you. Make interesting relationships so that you'll stay relevant. Or sabotage, I guess.
2. Battlebabe: You'll be good in battle, of course, but you're wicked socially too. If you want to play somebody dangerous and provocative, play a battlebabe. Warning: you might find that you're better at making trouble than getting out of it. If you want to play the baddest ass, play a gunlugger instead.
3. Brainer: They are spooky, weird and really fun to play. Their moves are powerful but strange. If you want everybody else to be at least afraid of you, a brainer is a good choice. Warning: you'll be happy anyway, but you'll be happiest if somebody wants to have sex with you even though you're a brainer. Angle for that if you can.
4. Chopper: You are a biker gang leader. You're powerful but a lot of that power is external, in your gang. If you want weight to throw around, play a chopper- but if you really want to be in charge, play a hardholder instead. Warning: Externalising your power leads to drama. Expect drama.
5. Driver: You have car(s), meaning mobility, freedom, and places to go. If you can't see the post apocalypse without cars, you gotta be a driver. Warning: your car's going to be awesome, but you'll be at a significant disadvantage when you aren't behind the wheel, so be prepared for that.
6. Gunlugger: You got guns, you're the baddest ass around. Your moves are simple, direct and violent. Crude, even. If you want to take no (Da Bian), play a gunlugger. Warning: Like angels, if things are going well, you might be kicking your heels. Interesting relationships can keep you in the scene.
7. Hardholder: Hardholders are landlords, warlords, governors of their own little strongholds. If anybody plays a hardholder, the game's going to have a serious and immobile home base. If you want to be the one who owns it, it better be you. Warning: Don't be a hardholder unless you want the burdens.
8. Hocus: You have cult followers the way choppers have gangs. You're social, strange, public and compelling. If you want to sway mobs, play a hocus. Warning: things are going to come looking for you. Being a cult leader means having to deal with your cult. Пока не представляю себе его в игре... 9. Operator: They're frelancers, moonlighters, odd jobbers, schemers and fixers. They've always got one thing cooking, one thing in prep, and one thing on the verge of going wrong. If you play an operator you'll always have something to do; unlike angels and gunluggers, you make your own business. Warning: your life is half getting ahead, half going under. Expect to swallo your share of water.
10. Savvyhead: They are techies. THey have really cool abilities in the form of their workspace, and a couple of fun reality-bending moves. Play a savvyhead if you want to be powerful and useful as an ally, but maybe not the leader yourself. Warning: your workspace depends on resources, and lots of them, so make friends with everyone you can.
11. Skinner: You are pure hot. Skinners are entirely social and they have great, directly manipulative moves. Play a skinner if you want to be unignorable. Warning: skinners have the tools, but unlike hardholders, operators and hocuses, they don't have a steady influx of motivation. You'll have the most fun if you can roll your own.
ссылка12. Maestro D: You have an establishment, that people can chill in and stuff, so essentially, you are something of a bartender to your very own bar.
13. Touchstone: You carry a symbol of hope in the horrible apocalypse, and a vision for the future. It might not sound like much now, but how many times have men gathered under a cause to fight.
ссылка14.
Quaratine: You play yourself in a post apocalypse setting. Basically for some reason you were in stasis during the golden age, and have just woken up into the apocalypse world, so too bad, sucks to be you, deal with it. ссылка Занят15. Faceless: You have a mask, no one has seen your true face. I don't know how to describe it, but it is a possible character to play.
16. Ruin Runner
ссылка17. Beast Master
ссылка18. The Wrangler
ссылка19. A Boy and his Dog
ссылка20. The Synthetic
ссылка21. Tribal
ссылка22. The Shieldbearer
ссылка23. The Whitch -
ссылка24. The Spectacle -
ссылкаIf any of these playbooks pique your interest, you can look at the specifics of the playbooks here (http://apocalypse-world.com/ApocalypseWorld-playbooks.pdf https://www.mediafire.com/?3t1ixizq87uzz)