P.A.R. | ходы игроков | Расширенная система. Таблицы

 
DungeonMaster Uncle Arthy
14.02.2015 21:29
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Таблица Повреждения Двигателя

Бросок 2д6 плюс модификаторы


2 or less
Black smoke pours out of the engine compartment (not enough for a smokescreen, but enough to deliver a good scare).

3
Minor damage, but no immediate effects. Roll again on this table (at -4) after each full hour that the motor is run. Repair is an Easy job.

4
Not So Minor damage, but still no immediate effects. Roll again (at -3) after every ten minutes that the motor is run. Repair is a Medium job.

5
Serious Damage, but no immediate effects. Roll again on this table (at a -1) after every 2 minutes that the motor is run. Repair is a Medium job for a mechanic.

6
Extensive damage. As minor damage, but re-roll (at -2) every 30 seconds. Repair is a Medium job for a mechanic.

7
Hideous grinding noises come from the engine. Roll again on this table. If you get “7” again, stop rolling. Also, ignore any results less than “7.”

8
Crack! The car suffers a transmission hit. Acceleration drops by 5 mph each turn (if it goes to 0, the car cannot accelerate), and top speed drops by 10 mph each turn. If your car’s top speed drops below its present speed, it will decelerate to match its new top speed. Repair can only be done at a garage, and is a Hard
job for a mechanic.

9
Radiator! In ten seconds, your temperature gauge will be in the red. For every second the engine continues to run after that, roll 1 die on a 6, the engine seizes up and is totally ruined.

10
Oil System! In 5 seconds, your oil pressure gauge goes in the red. Starting after 3 seconds, roll 1 die – on a 6, the engine seizes up and is totally ruined. If the car has a turbocharger, the engine will seize up on a 5 or 6. Note that there are 2 turns in which your engine may self-destruct without warning. If you get
lucky and shut down the engine in time, repairs will cost 10% of the cost of the engine, and are considered a Medium job for a mechanic. In either case, place an oil slick immediately behind the vehicle – but only after the engine seizes up or the oil gauge drops – don’t let the oil slick give the driver an early clue that there’s a problem! See 12 (Disaster!) for the full effects.

11
Fuel System! The car will shut down by itself in 1d+3 seconds (the engine is starved for gas), but otherwise, performance is unaffected. There is a chance the engine will catch on fire. Roll 2 dice every turn until the engine is shut off or runs out of gas. If there is a fire, the vehicle will leave a 1/2” x 1” patch of burning
gasoline behind it (treat like an FOJ slick).

12
Disaster! The block is cracked, or a rod is thrown, or something else equally nasty happens. The car decelerates by 15 mph every turn (more if brakes are applied) until the car is at 20 mph. The car lurches along for another 5 seconds at that speed, and then the engine dies a horrible, permanent death. Turning it off
early won’t help. Repair is impossible; the engine must be replaced.

13 or higher
FIRE! As 12, but the car is on fire as well.
Отредактировано 14.02.2015 в 21:30
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