Скольд Мэдсен
Автор: Norther
Раса: Тифлинг, Класс: Ardent
Сила: 9 [-1]
Ловкость: 10 [+0]
Выносливость: 16 [+3]
Интеллект: 10 [+0]
Мудрость: 10 [+0]
Обаяние: 20 [+5]
Нейтральный
Инвентарь:
ITEMS
Chainmail, Falchion, Adventurer's Kit, 20 gp
Навыки:
Скольд Мэдсен
Tiefling, Ardent level 1
Ardent Mantle: Mantle of Impulsiveness
Background: Cormyr (General) (Cormyr (General) Benefit)
Aligment: Unaligned
Diety: Tempus
Languages: Common, Chondathan, Netherese
Age 30; Wight 280 lb; Hight 6'1''
FINAL ABILITY SCORES
Str 9, Con 16, Dex 10, Int 10, Wis 10, Cha 20.
STARTING ABILITY SCORES
Str 9, Con 14, Dex 10, Int 10, Wis 10, Cha 18.
Init 0; Speed 5
Low-light Vision
AC: 16[10+6 armor] Fort: 14[10+3 Con +1 class] Reflex: 10 Will: 16[10+5 Cha +1 class]
HP: 28 Surges: 10 Surge Value: 7
Fire resistance 5
+2saves against fear
TRAINED SKILLS
Insight +7, Diplomacy +10, Intimidate +10, Endurance +7
UNTRAINED SKILLS
Acrobatics -1, Arcana, Bluff +7, Dungeoneering, Heal, History, Nature, Perception, Religion, Stealth +1, Streetwise +5, Thievery -1, Athletics -2
FEATS
Level 1: Turathi Weapon Training[PH:Tiefling p26] You gain proficiency and a +2 feat bonus to damage rolls with the khopesh, scourge, sickle, scythe, scimitar, and falchion.
The bonus increases to +3 at llth level and +4 at 21st level.
Basic Attack:
2 vs AC Falchion 2d4+1
Class Features:
Mantle of Impulsiveness:
When an ally within 5 squares of you is targeted by an opportunity attack, that
ally gains a power bonus to damage rolls equal to your Constitution modifier (+3)
until the end of his or her turn. In addition, each ally within 5 squares of you gains a
+2 bonus to Endurance checks and Intimidate checks.
Psionic Augmentation, 2pp
POWERS
Racial: Infernal Wrath
Encounter
Minor Action*Personal
Effect: you gain +1 power bonus to attack roll against enemy that hit you since your last turn. If attack hit you deal additional Cha bonus (+5) damage
Ardent Feature: Ardent Surge
Encounter*Healing, Psionic
Minor action*Close burst 5
Target: You or one ally
Effect: target can spend one healing surge and regain additional 1d6 hp.
The target also gain +2 bonus to speed until start of your next turn.
Special: you can use this power twice per encounter, but only once per round.
Цель может потратить один HS и получить дополнительно 1d6 hp. Так же получает +2 скорости до начала твоего следующего хода. Можно использовать дважды за бой, но не более раза за раунд.
Ardent Eruption
Encounter*Psionic
No action*Close burst 5
Trigger: You are bloodied by an attack
Target: All ally in burst
Effect: he target gains a +2 bonus to his or her damage rolls until the start of your next turn.
Ardent at-will 1: Demoralizing Strike
[quote
]At·Will * Augmentable, Fear, Psionic, Weapon
Standard Action * Melee weapon
Target: One creature
Attack: 8 vs. AC
Hit: 2d4+7 damage, and the target takes a -2 penalty to all defenses until the end of your next turn.
Augment 1
Hit: 2d4+7 modffler damage, and the target takes a penalty to Will equal to 4 until the end of your next turn.
Augment 2
Close burst 1
Target: Each creature in burst
Hit: 2d4+7 damage. and the tar-get takes a penalty to all defenses equal to 4 until the end of your next turn.
Ardent at-will 1: Focusing Strike
At Will * Augmentable, Psionic. Weapon
Standard Action* Melee weapon
Target: One creature
Attack: 8 vs. AC
Hit: 2d4+7 damage. and you or one ally within 5 squares of you can make a saving throw.
Augment 1
Hit: As above, and if the saving throw is against a charm or a fear effect, it gains a power bonus equal to your Wisdom modifier (0).
Augment 2
HIt: 4d4+7, and you and each ally within 5 squares of you can make a saving throw.
Ardent daily 1: Battleborn Acuity
Dally * Psionic, Weapon
Standard Action * Melee weapon
Target: One creature
Attack: 8 vs. AC
Hit: 4d4+7 damage.
Miss: Half damage.
Effect: Until the end of your next turn, your allies gain both a +1 power bonus to attack rolls and a +3 power bonus to damage rolls
while they are adjacent to you.
Sustain Minor: The effect persists.
ITEMS
Chainmail, Falchion, Adventurer's Kit, 20 gp
Внешность: С кожей цвета обожженой глины, с торчащими из-под шлема и загибающимися вдоль висков рогами, среднего роста, худощавый и жилистый. В дополнение к походному костюму носит длинную, до середины бедер, кольчугу, доукомплектованную шлемом, наручами и поножами.
Характер: Недоверчив к новым знакомым, порывист и непоседлив. Однако всегда готов помочь тем, кого считает своим союзником, поскольку приучился ценить столь редковстречающихся ему личностей.
История: Был ребенком, когда мать вместе с ним бежала из приграничья Сембии во враждебное, но все-таки более человеческое и благополучное государство. С тех пор рос, ненавидя империю шейдов, часто конфликтуя с местными людьми, а теперь и вовсе скитается, думая, что готовится к Большой Битве с северным соседом.